Maxis' SimCity reboot limits cities to "about the size of SC4′s medium sized cities." We've heard why the restriction is in place, and though it could be patched in the future, it's staying that way for now. That just leaves the question: is it bad? Building a new Port Foozle Scale includes detail Imagine two photos: the first is a 5 megapixel photo of a large city, and the second is a 10 megapixel photo of a smaller city. Which is bigger depends on the question—are you talking about the city or the photo? SimCity's detail far surpasses SimCity 4′s, so it could be argued that it's actually bigger, even though there are fewer square miles of virtual land to work with. Limitation forces specialization What I really want is asymmetry SimCity's cities look so small from the the air partially because they're confined to a perfect square. It's unnatural, and if the borders adapted to fit the terrain and were just a bit bigger, I think that feeling of confinement would be mitigated. Right now they look like they were stamped down, which ruins any illusion that these are cities which could exist. My proposed border (and I don't pretend to know what kind of programming wizardry would be needed to create such a thing) would make the city fit more naturally into its surroundings and create the opportunity to design more interesting-looking roads and districts. So more than just bigger, I'd like to see SimCity's borders go amoeba. What do you think? | |||
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sâmbătă, 26 ianuarie 2013
Are SimCity’s cities too small? g21
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