vineri, 31 mai 2013

It’s adventure time on GOG with up to 50% off classic Activision games g21

One of our favorite digital distributors is running the "Adventures with Activision" promo this weekend, bringing to mind heartwarming tales of friendship, ponies, and heavy discounts on classic games. It's like my childhood all over again!

Some of Sierra's best point-and-clicks are discounted by 50% over at GOG.com—you can never go astray with some Gabriel Knight, or the later episodes of King's Quest. (A tip to get you through the sometimes-brutal puzzles of the latter: despite everything you may have learnt in life, pies are not for eating.) Fans of town ownership can join the fun too, with some Egyptian- and Roman-flavored city-builders available in the form of Pharaoh and Caesar 3.

There's three days left on the offer. All up, there's 32 games discounted—the entire lot comes to about $122 of savings, if you're crazy enough to think you'll have time for all those games. When picking and choosing, prices range from $3 to $5. My personal suggestion? Try the Phantasmagoria series for the very best of FMV horror; there's no better way to have a terrible time this weekend.

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MechWarrior Tactics closed beta footage shows loadouts, gameplay g21

MechWarrior Tactics developer Roadhouse Interactive has released an extensive new video detailing its upcoming BattleTech-inspired turn-based strategy game. Currently in the closed-beta phase of development, the footage offers insight into mech loadouts, gameplay, as well as the free-to-play title's economy.

As one-half of Infinite Game Publishing's assault on the realm of online multiplayer gaming, the other being MechWarrior Online, MechWarrior Tactics shares a similar heritage. But from the new footage it's clear that Roadhouse Interactive is definitely looking to express a distinct vision of what a battle between giant armored BattleMechs should look like. With its own art style, customization options, and user interface, Tactics could offer BattleTech fans an experience very reminiscent of the BattleTech board game.

Gameplay balance within MW Online, often times in relation to the board game or the universe created in the BattleTech novels, is currently a hot topic inside the player community as that title moves through its open beta. I look forward to comparing the experience in MW Tactics as soon as its beta opens to the public.

The video below is hosted by noted MechWarrior enthusiast and No Guts No Galaxy podcaster Phil Langenberg and IGP community manager Niko Snow. The MW Tactics closed beta began in January but you can get immediate access by joining the free-to-play game's Founder program.

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As Real As It Gets: here’s an exoskeleton suit for your gaming needs g21

The Oculus Rift may give us heart-stopping renders of truly believable environments, but aren't our other senses being underserved by the expensive peripherals industry? As Real As It Gets thinks so: their gently undulating bodysuit aims to let gamers feel the rumble of a passing vehicle, or the pummel of an assault rifle's bullet-spray into one's chest.

ARAIG have just started a Kickstarter campaign for the sense-replicating suit, and they're hoping to raise some $900,000 to put it into mass production. Of course, there's no way to tell how well this will work without strapping on a suit ourselves, so let's hope that is at least a little more subtle than the unpleasant vibrations on some handheld controllers. Hey—even if this doesn't quite put you in the gaming zone, at least the guy looks like a badass with his exoskeleton on, right?

Such body-poking armor does not come cheap—you'll need to pledge at least $299 to receive your own ARAIG suit, assuming the campaign succeeds. Lesser tiers allow various other benefits, like having a say on the look of the suit, or being able to access the ARAIG store two weeks before the rest of the general public. Now what I want to know is when a taste-module will be added. Is it truly immersion if we can't wrap our tongues around GLaDOS' virtual cake?

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Take-Two’s Zelnick says “MMOs don’t work” in the US g21

What makes one MMO succeed and another struggle? Take-Two Interactive chairman Strauss Zelnick says that at least one important factor at play in this equation is whether or not the MMO title is published in the United States (via Polygon).

"We're actively investing in online and MMOs, we're just not doing it in the U.S," Zelnick reportedly said at the Cowen and Company Technology, Media and Telecom Conference Thursday. "MMOs don't work here. A couple of our competitors have found out that through very, very expensive lessons. One of our competitors just recently announced they're restarting an MMO project."

For Zelnick, the list of MMO titles that have found some solid footing in the USA was short. "How many MMOs have been successful in the U.S.?," he said. "Two. World of Warcraft and EverQuest. Kind of a bad slugging percentage."

Take-Two is instead looking east in search of the most friendly geography for MMO success, in that "at any given time 10 to 20 are successful in China and generating revenue," according to Zelnick.

But with the recent news that Blizzard is overhauling its Titan MMO project, it appears that Zelnick is pointing to a sales reality for the US games market that other developers and publishers are confronting as well. While it's not fair to only define the success or failure of a title strictly in the jargon of business, it's not just the World of Warcraft developer that has seen its plans change. Both Rift and Star Wars: The Old Republic, for example, plan to or have already made the shift from a subscription service to a free-to-play model. Somehow it seems entirely appropriate that games, if we are to see them as extensions of the human experience, must adapt in order to survive.

Image via us.battle.net

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Here’s a peek at Wasteland 2′s inventory system g21

It's been awhile since we last heard from the Wasteland 2 team and their 17-minute gameplay video. What've they been working on in the months since? Succinctness, apparently, as well as their inventory system, which we're getting a glimpse of today.

Inventory design is one of those things that you don't realize the importance of till you come across a completely unusable interface, so it's cool that inXile are pondering these things. They tinkered with grid-based Tetris-style inventory as well as list-style, and what you see here is what they've settled on for now. Two soon-to-be-implemented features are on their way as well—key bindings for commonly used items, and mouseover information panels.

I'm pleased to see that inXile appear to be Team Skeuomorphic, with those fun electricity-seeping wires running haphazardly all over the place, though I'm also skeptical at the grid-list hybrid approach they've adopted. I prefer a more visual approach to inventory, myself, and wouldn't have minded Tetrising various guns and stuff into my backpack. What do you think?

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StarCraft 2 American and Korean WCS Season 1 finals this weekend g21

We're coming up on the biggest weekend for StarCraft II eSports in 2013 so far, with both the Korean and American WCS Season 1 finals concluding the first round of Blizzard's new, worldwide tournament format. The Korean finals between INnoVation and Soulkey will have already started by the time you read this, but you should be able to check out the WCS archives shortly after the broadcast. The American finals, beginning with the Round of 8, will run throughout the weekend.

Remaining players in the American premier league are South Koreans HerO, Alicia, Ryung, CranK, aLive, and Revival, as well as Australia's mOOnGLaDe, and Norway's Snute. You'll be able to tune in on the WCS Twitch channel for the live stream from MLG's studio in New York starting tomorrow, June 1, at 10:00 a.m. PDT. The finals broadcast is the same time Sunday. The champions of both the American and Korean Premier Leagues will take home $20,000, and 1500 WCS points—the most that can be earned in any one tournament.

Blizzard has provided an official bracket for you to fill out, and score yourself against your friends. You can read more about the event on the StarCraft II eSports hub.

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