"The world described by Einstein's theory of special relativity is one not explored by many game designers," says Steven Schirra of MIT Game Lab. Which is a pretty strong opener for an email. Not only is it true, but Schirra's pointing us in the direction of OpenRelativity, MIT's solution to this alarming design void. It's a new open-source Unity toolkit, designed to let developers easily integrate spacetime-bending madness into their games. "Designed for Unity3D, OpenRelativity allows game developers to transform any game in to a relativistic playground," Schirra writes, "accurately simulating the effects of Einstein's special relativity, such as Lorentz contraction, time dilation, Doppler shift and the searchlight effect." Here's a video of all that in action: To see how it works in-game, you can download last year's A Slower Speed of Light, which was made with the toolset. And then download the toolset itself, to implement relativistic mind-fucks in your own games. What games would you like to see incorporate light-bending, time-shifting, mind-warping elements of relativity? The post OpenRelativity: free toolkit from MIT Game Lab lets Unity developers play with time and space appeared first on PC Gamer. | |||
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luni, 3 iunie 2013
OpenRelativity: free toolkit from MIT Game Lab lets Unity developers play with time and space g21
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