duminică, 1 septembrie 2013

The Free Webgame Round-Up g21

Continuing last week's theme of games either disappearing or not working by the time I come to try them, I wasn't able to play Cookie Clicker in time for this week's roundup, but I've just had a quick go and it's bloody wonderful in a Candy Box/A Dark Room sorta of way. So play that! But also stick around for another collection of cracking confectionary, which this week is brought to you by the letter, I dunno, Q. Enjoy!


BNKR by Piter Games

Play it online here.

A Machinarium-esque adventure game set in a world populated by robots – a world that used to be ours, by the way. BNKR is rather beautifully drawn, a little scrappy in all the right places, and rich in world-building and atmosphere.


Time Flies Straight by mrspeaker

Play it online here.

Remember the recent Ludum Dare and its '10 seconds' theme? mrspeaker takes it in a more scientific direction, using a floating Carl Sagan – is there any other kind? – to explore "mushy" fractal time, on your quest to claim a couple of extra seconds and grab a mystical orby thing before you die. Just…wow. (Via Indie Statik)


The Silver Gymnasium by Will Sheff and Benjamin Miles

Play it online here.

Created as a tie-in, or a companion piece, to Okkervil River's upcoming album The Silver Gymnasium (they're a bit like The Arcade Fire), this identically titled game is an episodic 8 bit-style adventure game set in frontman Will Sheff's New Hampshire hometown. He teamed up with Eyes and Ears' Benjamin Miles to make it, and the result is a neat, nostalgic little adventure with an Earthbound vibe. (Via Stereogum)


Discoverie by Ben Weatherall and Matthew Hall

Play it online here.

An oddly serene first-person crossbow-'em-up featuring procedural generation (check), an exceptional lighting engine (check check) and even Oculus Rift compatibility (check check check). Discoverie was also made in just seven days, which is bloody amazing considering the above. There are several wonderfully weird enemies to discover in the game's sizeable dungeon, your journey accompanied by an extremely peaceful, perfect-for-Sunday soundtrack. Lovely stuff. (Via IndieGames)


The Juno Incident by Steve Salmond

Play it online here.

Another excellent, technically impressive 7DFPS entry, this time set on the moon. It's a survival shoot-'em-up on a Super Mario Galaxy-style spherical environment – only instead of fighting goombas you're gibbing zombified astronauts, who explode in a satisfying shower o' chunks. (Via IndieGames)

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Starbound official Let’s Play shows good times with space-weapons and space-pickaxes g21

Let's play Starbound, shall we? And by 'let's play' I of course mean 'Let's Play', which here means 'someone else plays while you watch'. But hey, that's better than nothing – and it's often more enjoyable than actually playing a game yourself, if you're an increasingly old and lazy type such as myself. At the Insomnia Gaming Festival, the Yogscast team did such a thing in front a live audience, playing promising indie sci-fi sandbox Starbound for around an hour in co-op. Catch it after the break.

Squint a bit and you could almost be playing it yourself – or multiple versions of yourself, at least. The actual playthrough begins, after a slightly awkward introduction, at around the six-minute mark.

Starbound, of course, is due out sometime in 2013, which is a decreasingly vague release date as we continue hurtling towards the end of the year.

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PC Gamer at PAX Prime 2013 — Join us for the PC Gaming World Congress! g21

Attention PC gaming vanguards! If you're coming to this weekend's PAX Prime in Seattle, join us in our quest to shine the biggest, brightest spotlight on our beloved hobby. We're putting on two panels, starting with The PC Gaming World Congress on Friday (don't miss the chance to see Dean "Rocket" Hall and Chris Roberts talk shop), and chatting with readers all weekend.

Keep an eye out for Evan Lahti and Tyler Wilde at the show, and watch PC Gamer US on Twitter for updates on Saturday meetup plans—the current plan is to get together at 8:00 p.m. on the second floor of the convention center (near room 206) and go from there. We hope to see you!

And if you can't make it to PAX, just drop by the site for all our coverage, and hold tight for panel recaps.

Friday — The PC Gaming World Congress

6:30 p.m. @ Pegasus Theater (Sheraton Hotel, 2nd floor)

We've assembled a dream team of PC gaming personalities to debate the state of our dear hobby: Dean Hall (Creator, DayZ, Bohemia Interactive), Jon Mavor (Co-Founder, Uber Entertainment), Chris Taylor (Founder, Gas Powered Games), and Chris Roberts (Founder, Cloud Imperium Games).

For an hour, we'll invite our esteemed speakers to reflect on the issues that matter most to PC gamers and developers and paint a picture of what the next few years in PC gaming will look like. Finally, a congress worth listening to!

Saturday — PC Gamer and GamesRadar meetup

8:00 p.m. @ convention center, 2nd floor near room 206

Come hang out with us! Evan and Tyler will join GamesRadar's Greg Henninger, Ryan Taljonick, Hollander Cooper, and Thomas Darnell—as well as any surprise guests we can talk into coming along—for a casual get-together with readers. We'll gather at 8 p.m. Saturday night on the second floor of the convention center and see where the night takes us from there. We waive all liability if you wake up in Canada.

Monday — Catfantastic Live: A Wholly Insane PC Gaming Trivia Show

1:00 p.m. @ Serpent Theater (Sheraton Hotel, 3rd floor)

Did you hear a meow? It must be…Catfantastic! It's only the greatest PC gaming trivia show on the planet, where the points matter more than life itself. Join chaotic-neutral host Tyler Wilde as he grills PC Gamer's Evan Lahti, GamesRadar's Hollander Cooper and Ryan Taljonick, and audience volunteers with obscure, bizarre, and shamelessly unfair trivia from PC gaming past and present.

Randomly selected audience members will be invited to participate for fabulous prizes from Corsair, Razer, and Valve, but you're free to just watch, too. If you're not familiar with Catfantastic, PC Gamer US Podcast 350 will introduce you to the madness. Be ready!

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Godus is getting a betaus via Steam Early Accessus g21

22 Cans' Godus will soon have a beta, as announced by chief Godus-botherer Peter Molyneux, who in a refreshing change was not trapped inside an onion-like cube at the time. (As far as I know, anyway.) September 13th is the date to mark on your calender/tap into your iphone/scratch onto the asylum walls with your bare fingernails, and Steam Early Access will be the place to buy your way in – for $19.99, £14.99 or €18.99.

In his own words, Molyneux is "proud and delighted that the beta version GODUS will be available for download on 13th September 2013. For a long time I've been excited with how the game is evolving, I already feel there is nothing in the world like GODUS. This is the type of game I have dreamt of making since first getting into the industry; having people play the beta and give us valuable feedback while doing so, makes that dream a reality."

The announcement comes with a bunch of new screenshots and a trailer, which show how the god game has progressed over the last few months. Check some of these out below.

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sâmbătă, 31 august 2013

New EverQuest Next Landmark details and videos revealed at PAX g21

It's a bit like Minecraft, quite a bit not like Minecraft, and it sure sounds like it's going to be big: earlier this month, SOE announced EverQuest Next Landmark, a surprise voxel building MMO releasing this winter as a precursor to EverQuest Next. Today at PAX we learned some new things about it—female dwarves can have beards, for insistence—which we've condensed here into an easily digestible info pill.

What was already exciting about Landmark is a building system that looks like painting in 3D, with scalable brushes and smoothing tools to create spherical surfaces. Today, Director of Development David Georgeson shared more about Landmark's scope, picking up where the debut announcement left off. Here's what we learned (some of which applies to EverQuest Next proper, too—like the beards):

  • Players will spawn near landmarks, protected areas which can be teleported to. They'll act as social hubs and player marketplaces—Georgeson hinted several times at a deep simulated economy during our meeting.
  • Players will then explore to gather resources, and stake a land claim (almost) anywhere on the procedurally-generated continents.
  • Most building resources will need to be purchased from other players or gathered, though there are "super commons," such as dirt, of which we'll always have an unlimited supply.
  • Can players stake claims in subterranean areas? "Probably," says Georgeson.
  • Land claims can be shared with friends for co-op builds.
  • Mounts are in, and they'll move like the player characters—sliding down steep hills, for instance. We won't see horses doing parkour though. Boo.

Above: A new video showing off more advanced movement tricks.

  • Players will be able to move between servers at any time.
  • Friends lists, text chat, voice chat, and SOEmote are all in.
  • A timelapse tool will allow players to record high-speed versions of their builds and publish them directly to YouTube.
  • There will be a guild system, as well as a "co-op buildout" system for temporarily grouping up to work together on large projects without a full guild structure.
  • Landmark characters will be transferable to EverQuest Next when it releases, and playing Landmark will unlock the Adventurer class.
  • It's not a confirmed feature, and may depend on conditions like art direction, but the idea that players could build guild halls in Landmark and later transfer them to EverQuest Next is out there.
  • At the announcement, we learned that Landmark builders will be able to package and sell copies of their voxel creations on SOE's Player Studio, but now we've learned that players will also be able sell their plot of land—its location and content. Georgeson suggested that one could play Landmark like a real estate market.

Above: A timelapse video of a player quickly building out an environment.

If this is all new to you, read up on EverQuest Next and Landmark, which we wrote all about after the announcement at SOE Live earlier in August.

The post New EverQuest Next Landmark details and videos revealed at PAX appeared first on PC Gamer.

    






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