joi, 31 octombrie 2013

King of Fighters XIII Steam Edition review g21

Article by Nathan Brown.

While the Roman numeral in the title makes it clear SNK have been busy, the sight of their logo on booting up King of Fighters XIII for the first time is an odd one. They are perhaps more inextricably bound to the 1990s than any other company: the developers of Metal Slug, creators of the Neo Geo, and designers of countless fighting games, none of which were as good as Street Fighter II.

SNK aren't quite the same company they were back then – they collapsed into bankruptcy, their best IP snapped up by Playmore, a studio set up by one of SNK's co-founders – but the '90s is still clearly in their DNA. KoF XIII has some of the finest spritework I've seen, and animation imbues each member of the cast with character. It's also set on some beautiful, highly detailed (and often daft) backgrounds. It's remarkably true to the series' roots, a 1993 game with 2013 visuals.

Which isn't to say KoF XIII ignores modern fighting game conventions. There's a tutorial, although it's more intimidating than helpful, flinging one new game mechanic at you after another and expecting you to absorb their intricacies in one performance.

What the tutorial does make clear is that you shouldn't interpret KoF XIII's four-button control scheme as a sign that this is a simple game. Nor should you expect it to be as beginner-friendly as most contemporary fighting games. There's none of Street Fighter IV's friendly input recognition: your joystick motions have to be perfect. So do your combo timings. Put it this way: King of Fighters XIII is a game with four kinds of jump.

Three to play
Oh, and you have to learn three characters. Unlike other 3v3 games (the Marvel vs Capcom series, for instance), you can't tag-in a teammate during play: the action plays out like a traditional 1v1 fighter, fading to black when a round is over to load your next combatant. This makes for a pleasing mindgame before a match begins when both players select their team's order of appearance, but it's another layer of complexity in a game that hardly needs it. Character-specific combo trials start out helpful and quickly become insane. KoF XIII is still rewarding to play at a low level, but you're always worried that you're missing out on something, and the game is in no hurry to let you in on its many secrets.

There is, at least, plenty to do, even for lone players. There's an Arcade mode, naturally, with two infuriating boss battles, and a Story mode with branching paths and fixed team selections. There are combo challenges, time trials and a survival mode. Online there's the usual choice of ranked and player matches, but SNK's pledge that this release would have better netcode than the console versions has proven hard to verify. There simply aren't that many people playing it. Worse, that excellent sprite work is undermined by an almost complete lack of graphics options. You can choose between windowed or fullscreen, fixed or variable framerate, dynamic or static backgrounds, and that's your lot. You can't even change the resolution from the console versions' 720p, and the lack of filters to disguise the jagged edges means that the higher your monitor's display, the worse it looks.

KoF XIII is a disappointing PC port of a decent fighting game.

  • Expect to pay £23 / $30
  • Release Out now
  • Developer SNK Playmore
  • Publisher In-house
  • Multiplayer/strong> Local and online
  • Link www.bit.ly/kingfighters

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Total War: Rome 2 gets a blood and gore pack, to make up for the lack of blood and gore g21

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Hawken releases Predator mech into the wild, adds co-op mode in new beta patch g21

Hawken's latest beta patch is live, dropping a new mech and a new co-op game mode onto the mech shooter's dystopian landscape. Code-named Predator, the new mech has some decidedly asymmetrical tactics and weapons at its disposal, according to information on the "Invasion" update released by developer Adhesive Games.

A medium-class mech, the Predator has a stalker function that renders your machine invisible while also giving you a limited-range ability to see through walls and structures. It has its limitations, however, as any use of jump jets or heat-generating weapons will knock you out of camouflage for a few seconds. If you take damage or deactivate the stalker ability manually, a longer, 20-second cooldown period is in effect.

A variety of new weapons and items can be bolted to the Predator chassis to take advantage of all that sneaking around. Options include a proximity mine launcher, a scary-looking rail gun and a disruptor device that short-circuits the vision of nearby enemies.

As well as the usual array of balance tweaks and bug fixes, the beta patch also introduces a co-op mode called Bot Destruction. Pilots can band together to take down 25 waves of bot mechs controlled by an out-of-control AI bent on the destruction of a human colony. You can earn XP and Hawken Credits in the new mode, giving players another way to unlock mechs in new leveling system the free-to-play game first introduced in last month's "Ascension" update.

Check out the trailer for the Invasion patch below for a closer look at Hawken's new features.

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Starbound beta “not very far off”, will have three testing stages g21

The developers of Terraria-ish 2D sandbox Starbound are preparing to send their game into the uncharted wilderness of beta testing. In a post made to the Starbound blog, game designer Tiy outlined the structure of the beta, which he says is "really not very far off now." And if you're guessing that this beta structure will take the form of a series of unfinished builds that'll be made available for public consumption, you wouldn't be far wrong.

Tiy outlines three main stages of the beta roadmap, labelled Progenitor, Automaton and Bio-Organic. In layman's terms, that means: a big ol' bloody mess, a slightly tidier sandbox, and what almost resembles a proper game. Admirably, the descriptions state exactly how broken, incomplete, and malleable each stage is expected to be.

For instance, if you join in stage one, you can expect "bugs, lots of balance changes, and you shouldn't get too attached to your character or universe as we may make changes that require you to start from scratch." Stage three, meanwhile, is "largely about prepping for v1.0." As Early Access schemes become more common, it's good to see a developer taking the time to forewarn the community about what they can expect.

As a final word, Tiy writes, "it won't be too long now guys, I just wanted to clue you in on what we're planning. We're all pushing as hard as we can to start this up as soon as possible."

Apropos of nothing, here's a Starbound video featuring a version of Sonic The Hedgehog's Bridge Zone theme. If you'd prefer a more relevant trailer, you can find that here.

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Arma 3 trailer escorts the release of the first free DLC campaign g21

Arma 3′s campaign was AWOL at release. Don't worry, though, it hadn't been captured by the enemy, to be set upon by growling dogs, placed into falling buildings, or attack by acid-spitting aliens. Instead, it was back at base, undergoing a top secret operation to separate it out in to three chunks, to be freely deployed in stages over the following months. The first of those chunks, codenamed Survive, is air-dropping in now. A launch trailer has released, as proof.

"Tensions rise as NATO peacekeeping forces begin to leave The Republic of Altis: a strategic fault-line between crumbling European influence and a powerful, resurgent East," helpfully explains the video's description. A press release sent out by Bohemia Interactive offers more details:

"In Arma 3's campaign, players take on the role of Ben Kerry, a soldier who is a part of the NATO peacekeeping operation in the Mediterranean. Five years after the bloody civil war in the Republic of Altis & Stratis came to an end, NATO has started to withdraw its forces from the region – unknowingly creating the conditions for a Mediterranean flashpoint. Kerry's unit, 'Task Force Aegis' – together with a clandestine group of UKSF operators – is soon caught up in a situation beyond their control, and trapped in a fight for survival."

All in all, it sounds like a solid reason to shoot some men, with the additional bonus that the campaign provides mod makers with more building blocks for their own missions. Survive is out now, and being pumped through your Steam pipes of Arma 3 owners.

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