Former Microsoft Corporate VP and current EA Chief Technical Officer Rajat Taneja has claimed in a LinkedIn post (thanks, GamesIndustry) that the Xbox One and PS4′s architectures are "a generation ahead of the highest end PC on the market." According to Taneja's assessment, the Xbox One and PS4′s "systems-on-a -chip (soc) architecture" not only outdoes the previous consoles with "magnitudes more compute and graphics power," but also bests the current generation of PC hardware. "Their unique design of the hardware, the underlying operating system and the live service layer create one of the most compelling platforms to reimagine game mechanics," he writes. Given his position (which also makes his claim more than a bit suspect), it's fair to assume that Taneja has had access to both systems, and may be referring to specifics and not overall performance. Aside from "raw horsepower," he praises the consoles for new opportunities to create "dynamic, living worlds" with real time updates, better social features, and the potential of cross-device play. But why make the PC comparison at all? During the launch of the PS3 and Xbox 360, we heard predictions from people such as analyst Michael Pachter and CNET Executive Editor David Carnoy suggesting the new generation would cause a decline in PC gaming. I've had a hard time, however, finding PC comparisons coming from game producers at the time—if I remember 2006 correctly, it was generally accepted that PC gaming offered a different experience, and that comparing raw power was futile outside of "console vs. PC" flame wars. And if I remember incorrectly, maybe there was a lesson to be learned—for Pachter and Carnoy, hindsight is 20/20. PC hardware has shot leagues ahead of Xbox 360 and PS3 hardware. The rise of large-scale digital distribution has created new opportunities for smaller developers to create both niche games and massive phenomena like Minecraft. Over 4 million gamers are logged into Steam as I write, and smaller distributors like GOG are seeing success, too. eSports have increased in popularity, and new free-to-play business models exploded—Dota 2 recently boasted 329,977 simultaneous users. PC gaming is thriving. So, when EA and others use PCs as the benchmark for consoles to surpass, it sounds rather insecure. I understand that they're excited to have new hardware to work with—the Xbox One and PS4 dramatically expand what they can offer the console market—but claims of technical superiority over PCs are just as futile as during the last gen's launch. It might validate the hopes of those already planning to purchase a new console, but my ears won't perk up until I hear phrases like "mod support" or "a better market for indie developers." Raw power is part of PC gaming's appeal, but it's also about using that power without restriction. Now, to be fair, we do occasionally enjoy flexing our processing biceps, too, so let's just wait and see what the benchmarks say. The post EA CTO: Xbox One architecture is "a generation ahead of the highest end PC on the market" appeared first on PC Gamer. | |||
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joi, 23 mai 2013
EA CTO: Xbox One architecture is “a generation ahead of the highest end PC on the market” g21
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