luni, 3 iunie 2013

Spintires puts you in the driver’s seat of a massive truck in the Russian wilderness g21

One of the great things about indie gaming is just how enormous the industry is, covering every possible interest and niche. Dinosaur hunting? There's a game for that. A secret octopus for a dad? There's a game for that, too.

Have you ever wanted to drive a monstrous work truck loaded with lumber across the frozen forests of Soviet Union-era Russia? I had honestly never considered it, but the new trailer for off-road truck simulator Spintires has me pondering it. Though the game is really more of a tech demo at the moment, what's already there shows a lot of promise.

The award-winning tech on display for Spintires is quite remarkable, and even with in-development art on display it looks great. Muddy tracks open up behind grinding tires, and axles and wheels bend and twist as they climb over a rocky outcrop.

Developer Oovee claims that the game will be infinitely replayable due to deformable terrain and huge, open-world maps. You'll have to navigate to objectives with only a compass and a map. And if you get stuck? It's game over, comrade.

A free demo is already available on Oovee's website, so you can waste no time in growing a beard, putting on a hat with ear flaps and hitting the lonely road. Follow the game's progress on its Kickstarter page.

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Papers, Please will release this summer, according to easily bribed border guard g21

The dystopian border and immigration management game Papers, Please last caught our eye when it rose through Steam's Greenlight service and announced a summer release window. Information about the offbeat indie game continues to sneak across the border, though: the latest is the retail price, which can be pried out of a tight-lipped border guard in a minigame at Papers, Please's official site.

From its thoroughly retro style to its jackbooted approach to PR, Papers, Please is going all-in while exploring the themes of Soviet Union-era dystopia and state-controlled populations. The game's developer, Lucas Pope, told The Verge that he's "attracted to Orwellian communist bureaucracy," and it shows.

Papers, Please will charge you with controlling a crowded checkpoint, where you'll keep out forged passports and bad characters unless they, you know, throw you a little something extra. The game will be available on Steam for (spoilers…for the mini game? I guess?) $10, but you can play get the beta version for free right now.

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Nelson Brodela leads the Broforce onto Greenlight g21

What is the Broforce? No, it's not the name of a Call of Duty team—it's actually a collection of the greatest bros of the 90′s working together under the watchful eye of "the ultimate bro": Nelson Brodela. It also happens to be the name of a game by South African indie developer Free Lives.

Imagine a game that combines the sidescrolling action in Contra with the destructible environments of Worms and the cave exploration of Spelunky. Add in a little blood, just a hint—maybe a big hint—of gore, some explosions and you've got Broforce.

The Brominator featured in the video above is just the latest addition to the growing roster of playable bros that make up the Broforce. He's joining a squad straight out of the 90′s filled with classic bros like Rambro, Brohard, McBrover and BroWalker. Wield iconic weapons such as Rambo's 50 cal machine gun and the Noisy Cricket from Men in Black while throwing copious amounts of dynamite at everything with reckless abandon. Yes—if you shoot a wall you'll be showered in a flurry of brown pixel dirt. Better yet, shoot an enemy and he'll explode in a shower of red pixel blood.

Sometimes big things come in small packages.

Nelson Brodela needs your help to defeat Satan-in-a-Business-Suit. Jump into the playable "brototype" right now.

Expect the full Broforce to land sometime in mid to late 2013. Find Broforce's Greenlight page here.

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Stonehearth Kickstarter gets successfully funded, and then some g21

Kickstarter games receiving oodles of cash seems almost like a daily occurrence now. Radiant Entertainment's sandbox strategy game, Stonehearth, passed its $120,000 goal on Friday with a grand total of $751,920.

The game sort of looks like Minecraft, but Stonehearth has you commanding teams of settlers to build bustling cities rather than just a single person sculpting the next wonder of the world. If anything, the game is more like Civilization than it is Minecraft.

The game hosts a randomly-generated world that has monsters and "modules" scattered throughout. The modules are described as "scripted mini-adventures" with specific goals. Radiant plans to include a bunch of adventures in the initial package and will encourage modders to add more modules once the game is released.

Stonehearth passed more tiers than we can list, but the major ones include a Mac and Linux port, PVP city raids, co-op, a bunch of new classes and three playable kingdoms. The final tier ($1 million) is a "persistent, connected world" that would allow players to host their own kingdoms on Radiant's servers. You have to opt-in to the PVP, however, so you don't worry about ungrateful players turning your pristine kingdoms into smoldering piles of rubble while you're away.

The Radiant Entertainment is also trying to get Stonehearth greenlit on Steam, but we doubt it will have any issues considering the game's popularity on Kickstarter.

Now if you'll excuse me, I have to raise some walls capable of stopping Cthulhu. It's going to be a long night…

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Gunpoint released: here’s the launch trailer and the reason why we’re not reviewing it g21

Gunpoint, the 2D stealth-puzzle game about rewiring electronics and falling from great heights, has been released and is now available from Steam and the Humble Store in multiple flavours. To mark the occasion, game designer and PC Gamer section editor Tom Francis has released a trailer that explains what the game is about. (Hint: rewiring electronics and falling from great heights).

Watch the trailer below, and find an explanation of why we're not reviewing the game. (Hint: there's a hint in the previous paragraph).

Gunpoint's base edition costs $10, with $20 and $30 editions offering extras like developer commentary, a making of video, and an extended soundtrack. If you buy it from the Humble store, its creator gets more of the money, and you still get yourself a Steam key.

Which brings us to the obvious reasons why we're not reviewing it. Tom Francis, the Gunpoint's designer, programmer, writer and thinky-person, has worked at PC Gamer for ten years. He is friends with all of us, and we're all friends with him. We're all grown-ups and professionals, but even if we felt we could write about the game honestly, we recognise that it would be impossible for you to ever fully trust that review.

Similarly, even if we found a writer to review it who didn't know who Tom was, and put a disclaimer at the top of the review explaining the potential conflict, any score we gave it would still be shared around the internet on sites like Metacritic without that necessary context.

With that in mind, we feel it's best if we stand aside this one time. We're sorry that we're not able to provide you with our regular service. Luckily, Tom has made a Gunpoint demo available so you can try it for yourself, and Gunpoint reviews have already sprung up on some other websites.

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