![]() A more minor change to MAX suits is mentioned in the patch notes—they'll be rendered "more reliably" at long ranges so that players in vehicles can spot (and presumably shoot) them. In a forum post today, Sony Online has laid out a plan for the first major patch to PlanetSide 2. The 22-point outline includes changes to how XP is earned in PS2, weapon and UI adjustments, the addition of SMGs as a weapon type, and a promise to improve game performance, "particularly for lower end GPUs." Returning from vacation, PlanetSide 2 Creative Director Matt Higby writes that the January update is meant to "address some of the biggest issues we're seeing come up over and over again." "While 2012 was the year that Planetside 2 launched, 2013 is the year when we're opening up the afterburners and aiming for the stars," says Higby. The patch won't address all of the critiques of PS2's passionate community, whose concerns range from an under-emphasis on teamplay to an "overabundance of vehicles," as one player put it. But news of the patch does seem to be received extremely well so far, based on the reaction on the PlanetSide Subreddit. 'They. Fixed. EVERYTHING," one commenter writes. Our biggest hope at PCG, I think, is that PlanetSide 2 will find a way to make fighting in losing or heavily-contested battles more attractive and eliminate the creeping feeling that you're ruining your kill/death ratio by being where your faction needs you most. Changes to the spawn system seem to address this: the January 30 patch will make newly-spawned players temporarily invulnerable, make newly-spawned players worth less XP to kill, and add new, "less campable" spawn buildings. Higby's mention of "tunnel systems" being added as a level design element on Amp and Tech facilities is particularly interesting, too. Here's the outline provided by SOE:
Honestly, I'm surprised that they intend to address all of this stuff by the end of the month. Mighty encouraging. | |||
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miercuri, 9 ianuarie 2013
First major changes to PlanetSide 2 outlined by SOE, coming Jan. 30 g21
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